All games, regardless of medium or success, stem from the abstract construct of thought we know fondly as the ‘idea’. It all has to start somewhere after all, be it on the prover bial drawing board, along the margins of your thesis paper, in your sister’s diary or even the back of a paper towel. https://ww1.kickass.help/
It goes without saying that simply having an idea is practically useless (this applies to most, if not all industries really). These days, you could pick anyone off the street and chances are that they probably have a couple of pitch-worthy game ideas up their sleeves, ideas that will likely never see the light of day. Simply put, game ideas are aplenty. On the other hand, game ideas that are acted upon and further developed however don’t come along quite as often.
In truth, it takes a good measure of dedication and perseverance to see one’s ideas realized. That, however, is a topic for another time. For now, let’s shift our focus to the actual birthing of a game idea.
And no, there’s not going to be any ‘thinking out of the box’ going on here. I mean, who has the say as to what or where the box is? What actually constitutes the box, and why do we even think within it to begin with?